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  IGP - Internet Gaming Protocol
 

What IGP Is

   The Internet Gaming Protocol is a new communications protocol built on top of the IP layer. The goal is to combine the best aspects of TCP and UDP into a single protocol, as well as add some additional functionality (such as compression and encryption) on the protocol-level that is currently only available on the application-layer when using TCP.

Practical Applications

   While IGP is designed for next-gen online games, specifically high-traffic MMORPG's, there are many other practical uses of IGP. IGP can be used to replace any current TCP or UDP protocol in current applications, especially those that use both TCP and UDP to transfer related data. For example, IGP can be used in streaming media where the video stream is sent through UDP and subtitles or other information is sent through TCP. With IGP, a single IGP connection is established between the client and server, and the video stream is sent asynchronously with the subtitle data. A IGP-specific flag in each packet determines what datatype it is. In this example, if the IGP flag is '00' the packet acts like UDP where the packet is sent only once, reguardless of whether the client receives it or not. If the IGP flag is '01' the packet is error-checked with the server, and will re-transmit if there was an error or packet was not received by the client.
   The IGP protocol can also support protocol-layer compression, where data to be sent can be broken into several sections and compressed before being sent. The IGP flag set determines what type of compression was used, and the receiving node reads the flag and is able to group the parts back together (similar to torrents) and decompress the data (using the same compression method used on the sending node) before being sent to the application-layer.

IGP Flags
Binary Hex Description
0000 0x0 Just send with no checking (UDP Mode)
0001 0x1 Read-recipt requested (Partial TCP)
0010 0x2 Send in serial, Read-recipt requested (TCP Mode)
0011 0x3 Packet Received (Send in response to read-recipt requests)
0100 0x4 Compressed using Method 1
1000 0x8 Compressed using Method 2
1100 0xC Compressed using Method 3
Combining Flags
Binary Hex Description
0101 0x5 Compressed using Method 1, sent in Partial TCP mode
0110 0x6 Compressed using Method 1, sent in TCP mode
0111 0x7 Compressed using Method 1, Packet Received Response (not used)
1001 0x9 Compressed using Method 2, sent in Partial TCP mode
1010 0xA Compressed using Method 2, sent in TCP mode
1011 0xB Compressed using Method 2, Packet Received Response (not used)
1101 0xD Compressed using Method 3, sent in Partial TCP mode
1110 0xE Compressed using Method 3, sent in TCP mode
1111 0xF Compressed using Method 3, Packet Received Response (not used)
Revised 2008-05-16

   IGP will again be revised starting in June 2008, where new headers will be added for the IPv6 migration. Additional headers will be added to allow for additional game-specific features such as rerouting/forwarding (much like being transferred from a login server to a realm server without disconnecting) and added security.
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